This update of Blacktrace is a bit smaller. I've been trying to optimize the game further since the addition of particle affects and more objects have really im...
This version of Blacktrace is mostly about optimization. To get the game ready for more objects, I need to make sure rendering is as fast as possible. To do thi...
After another big move, the project is now running on Godot 4! This took a lot of effort because there are many script, shader and Node changes that could not b...
I'm finally ready to release Alpha 10 of Blacktrace! In this version I focused on two things. First was bug fixing. There were a lot of small issues that were a...
In this version of Blacktrace, Alpha 9, I worked on the lighting in all the scenes. Global Illumination makes levels look great but performance takes a hit. So...
In Alpha 8 of Blacktrace I focused on controller support and improving performance. To quickly debug certain performance issues I have been working on a laptop...
I'm finally done with Alpha 7 of Blacktrace! This took a while since I had to move over to a new version of Godot Engine. But the result is a much better perfor...
I've just uploaded Alpha 6 of Blacktrace! This update contains new weapon models that are high quality and a lot better than the low poly version. To make the n...