Alpha 10 is out now!
Blacktrace » Devlog
I'm finally ready to release Alpha 10 of Blacktrace! In this version I focused on two things. First was bug fixing. There were a lot of small issues that were annoying me, so I made a list and fixed as many as I could.
The second part that I worked on was foliage and it's shader. To make the environment more engaging I thought plant interaction would be nice. Not only can you walk through them but also punch, shoot, explode or throw a knife at them.
Changes:
- New plants added that move when shot, punched or a character walks through it.
- Some plants are in a plant pot which can be destroyed, making the plant roll around.
- Added DOF effect when aiming which changes based on aim distance.
- Added aim inaccuracy when the AI is hit which slowly reduces so the player has a chance to kill first.
- Improved the camera collision checking so the camera shouldn't go half into the wall anymore.
- Disabled camera collision on some objects so the camera movement is smoother.
- Added dither fade to the door when close so that it's see through when obstructing the view.
- Added more room at the top of the stairs in the store scene so you can shoot from cover there.
- Blood decals no longer intersect with characters so they keep sticking to environment objects.
- Ammo counter now switches side when using C to switch aim side.
- Added a headroom check before ledgepulling so the character doesn't go through ceilings.
- Fixed AI issue when skipping intro making the AI slide around when robbing the store.
- Stealth kill can now only be triggered when the player is looking in the general direction of the AI.
- Fixed shadow issues in all scenes. Less chance of shadow acne.
- Reduced the muzzleflash light energy so it's less annoying.
- Window in the store scene can be climbed without breaking a window first.
- Moved project to Godot 3.5.1.
- Added grid decal that slowly expands and shrinks as an easter egg.
- Made AI drop their last weapon when robbing the safe so the player can pick it up.
- Increased the time that the AI is startled when hearing a sound or seeing the player.
- Made the outside light flicker and buzz at random intervals like it's malfunctioning.
- Added overbright when winning and monochromatic screen effect when losing.
- Many smaller bug fixes.
Files
blacktrace-win.zip 574 MB
Version Alpha10 Dec 20, 2022
blacktrace-osx.zip 599 MB
Version Alpha10 Dec 20, 2022
blacktrace-linux.zip 575 MB
Version Alpha10 Dec 20, 2022
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Blacktrace
A third-person film noir shooter.
Status | In development |
Author | GyrthMcMulin |
Genre | Action |
Tags | 3D, Black and White, Low-poly, Music, Noir, Parkour, Stealth, suspense, Third Person, Third-Person Shooter |
Languages | English |
More posts
- Alpha 13 is out now!Jun 07, 2023
- Alpha 12 is out now!Mar 27, 2023
- Alpha 11 is out now!Mar 10, 2023
- Alpha 9 is out now!Oct 18, 2022
- Alpha 8 is out now!Aug 21, 2022
- Alpha 7 is out now!Aug 06, 2022
- Alpha 6 is out now!Jun 21, 2022
- Alpha 5 is now out!Jun 02, 2022
- Alpha 4 is out now!May 16, 2022
Comments
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It's always nice to see more updates on this game. Keep it up!
Thanks! I still have a lot more features and improvements planned for the future.