Alpha 10 is out now!



I'm finally ready to release Alpha 10 of Blacktrace! In this version I focused on two things. First was bug fixing. There were a lot of small issues that were annoying me, so I made a list and fixed as many as I could.  


The second part that I worked on was foliage and it's shader. To make the environment more engaging I thought plant interaction would be nice. Not only can you walk through them but also punch, shoot, explode or throw a knife at them. 

Changes:

  • New plants added that move when shot, punched or a character walks through it.
  • Some plants are in a plant pot which can be destroyed, making the plant roll around.
  • Added DOF effect when aiming which changes based on aim distance.
  • Added aim inaccuracy when the AI is hit which slowly reduces so the player has a chance to kill first.
  • Improved the camera collision checking so the camera shouldn't go half into the wall anymore.
  • Disabled camera collision on some objects so the camera movement is smoother.
  • Added dither fade to the door when close so that it's see through when obstructing the view.
  • Added more room at the top of the stairs in the store scene so you can shoot from cover there.
  • Blood decals no longer intersect with characters so they keep sticking to environment objects.
  • Ammo counter now switches side when using C to switch aim side.
  • Added a headroom check before ledgepulling so the character doesn't go through ceilings.
  • Fixed AI issue when skipping intro making the AI slide around when robbing the store.
  • Stealth kill can now only be triggered when the player is looking in the general direction of the AI.
  • Fixed shadow issues in all scenes. Less chance of shadow acne.
  • Reduced the muzzleflash light energy so it's less annoying.
  • Window in the store scene can be climbed without breaking a window first.
  • Moved project to Godot 3.5.1.
  • Added grid decal that slowly expands and shrinks as an easter egg.
  • Made AI drop their last weapon when robbing the safe so the player can pick it up.
  • Increased the time that the AI is startled when hearing a sound or seeing the player.
  • Made the outside light flicker and buzz at random intervals like it's malfunctioning.
  • Added overbright when winning and monochromatic screen effect when losing.
  • Many smaller bug fixes.

Files

blacktrace-win.zip 574 MB
Version Alpha10 Dec 20, 2022
blacktrace-osx.zip 599 MB
Version Alpha10 Dec 20, 2022
blacktrace-linux.zip 575 MB
Version Alpha10 Dec 20, 2022

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Comments

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It's always nice to see more updates on this game. Keep it up!

(+1)

Thanks! I still have a lot more features and improvements planned for the future.