Alpha 7 is out now!



I'm finally done with Alpha 7 of Blacktrace! This took a while since I had to move over to a new version of Godot Engine. But the result is a much better performing game! I'm especially proud of the new dynamic destruction feature. Now I can add more detail to levels and let you shoot it. Have fun!

If you want to know how to go into first person mode btw, press F4.


Changes:

  • Moved game to Godot 3.5.
  • Doors can now be kicked open when punching it from close by.
  • Added tiled wall and wooden panelling that can be shot and destroyed dynamically.
  • Reworked bullet trace system to increase performance.
  • Added vignette, overbright and audio effect when the player gets hit.
  • Added a revert to default value button to contrast and brightness settings.
  • Made the crosshair dot scale slightly based on the distance to the bullet impact position.
  • Some new models and textures added.
  • Added more pickup animation for targets at different heights.
  • Fixed dart launcher and landmine moving around when trying to place.
  • Experimented with controller support. 
  • Made lockpick a bit easier to control.
  • Moved to the new navigation system added in Godot 3.5. Allowing for a dynamic navigation mesh.
  • A lot more smaller fixed.

Files

blacktrace-win.zip 574 MB
Version Alpha7 Aug 06, 2022
blacktrace-osx.zip 599 MB
Version Alpha7 Aug 06, 2022
blacktrace-linux.zip 575 MB
Version Alpha7 Aug 06, 2022

Get Blacktrace

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Looks like Noir!