Alpha 7 is out now!
Blacktrace » Devlog
I'm finally done with Alpha 7 of Blacktrace! This took a while since I had to move over to a new version of Godot Engine. But the result is a much better performing game! I'm especially proud of the new dynamic destruction feature. Now I can add more detail to levels and let you shoot it. Have fun!
If you want to know how to go into first person mode btw, press F4.
Changes:
- Moved game to Godot 3.5.
- Doors can now be kicked open when punching it from close by.
- Added tiled wall and wooden panelling that can be shot and destroyed dynamically.
- Reworked bullet trace system to increase performance.
- Added vignette, overbright and audio effect when the player gets hit.
- Added a revert to default value button to contrast and brightness settings.
- Made the crosshair dot scale slightly based on the distance to the bullet impact position.
- Some new models and textures added.
- Added more pickup animation for targets at different heights.
- Fixed dart launcher and landmine moving around when trying to place.
- Experimented with controller support.
- Made lockpick a bit easier to control.
- Moved to the new navigation system added in Godot 3.5. Allowing for a dynamic navigation mesh.
- A lot more smaller fixed.
Files
blacktrace-win.zip 574 MB
Version Alpha7 Aug 06, 2022
blacktrace-osx.zip 599 MB
Version Alpha7 Aug 06, 2022
blacktrace-linux.zip 575 MB
Version Alpha7 Aug 06, 2022
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Blacktrace
A third-person film noir shooter.
Status | In development |
Author | GyrthMcMulin |
Genre | Action |
Tags | 3D, Black and White, Low-poly, Music, Noir, Parkour, Stealth, suspense, Third Person, Third-Person Shooter |
Languages | English |
More posts
- Alpha 13 is out now!Jun 07, 2023
- Alpha 12 is out now!Mar 27, 2023
- Alpha 11 is out now!Mar 10, 2023
- Alpha 10 is out now!Dec 20, 2022
- Alpha 9 is out now!Oct 18, 2022
- Alpha 8 is out now!Aug 21, 2022
- Alpha 6 is out now!Jun 21, 2022
- Alpha 5 is now out!Jun 02, 2022
- Alpha 4 is out now!May 16, 2022
Comments
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Looks like Noir!