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Devlog
Alpha 13 is out now!
June 07, 2023
by
GyrthMcMulin
1
This update of Blacktrace is a bit smaller. I've been trying to optimize the game further since the addition of particle affects and more objects have really impacted performance. Since the groceries...
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Alpha 12 is out now!
March 27, 2023
by
GyrthMcMulin
1
This version of Blacktrace is mostly about optimization. To get the game ready for more objects, I need to make sure rendering is as fast as possible. To do this I started converting all the textures...
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Alpha 11 is out now!
March 10, 2023
by
GyrthMcMulin
2
After another big move, the project is now running on Godot 4! This took a lot of effort because there are many script, shader and Node changes that could not be converted automatically. I have been s...
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Alpha 10 is out now!
December 20, 2022
by
GyrthMcMulin
1
I'm finally ready to release Alpha 10 of Blacktrace! In this version I focused on two things. First was bug fixing. There were a lot of small issues that were annoying me, so I made a list and fixed a...
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Alpha 9 is out now!
October 18, 2022
by
GyrthMcMulin
1
In this version of Blacktrace, Alpha 9, I worked on the lighting in all the scenes. Global Illumination makes levels look great but performance takes a hit. So I tried recreating the lighting with nor...
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Alpha 8 is out now!
August 21, 2022
by
GyrthMcMulin
1
In Alpha 8 of Blacktrace I focused on controller support and improving performance. To quickly debug certain performance issues I have been working on a laptop with integrated graphics. It quickly bec...
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Alpha 7 is out now!
August 06, 2022
by
GyrthMcMulin
2
I'm finally done with Alpha 7 of Blacktrace! This took a while since I had to move over to a new version of Godot Engine. But the result is a much better performing game! I'm especially proud of the n...
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Alpha 6 is out now!
June 21, 2022
by
GyrthMcMulin
1
I've just uploaded Alpha 6 of Blacktrace! This update contains new weapon models that are high quality and a lot better than the low poly version. To make the new assets work with my characters I also...
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Alpha 5 is now out!
June 02, 2022
by
GyrthMcMulin
1
Here is Alpha 5 of Blacktrace! I got some feedback on the user experience of the game, so I started working on that first. Hopefully this makes the game less frustrating for new players. After that I...
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Alpha 4 is out now!
May 16, 2022
by
GyrthMcMulin
1
I'm back with a new alpha of Blacktrace. In this version I focused on the looks of the game by adding a bunch of new models and textures. As you can see this really improved the visibility in all the...
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Alpha 1.
January 19, 2022
by
GyrthMcMulin
The very first version of Blacktrace...
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Alpha 3 is out now!
January 19, 2022
by
GyrthMcMulin
1
After getting some much needed feedback I'm back with Alpha 3 of Blacktrace. Here are some of the major changes. I've added a blood blob shader that turns into a blood splatter decal when it collides...
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Alpha 2 released!
December 28, 2021
by
GyrthMcMulin
3
It's been a while since I released the first Alpha, but here is the second one! Basically I rewrote all of it. Some of the major changes: Moved to Godot 3.4. Godot's own ragdoll system is now used. A...
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